Mario Kart Racing Wiki
m (→‎Mario Kart 8: just added a bit more description on mario kart 8's version)
Tag: Visual edit
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The confusing part of this track is that there is no telling who is in which place. Because there are so many different pathways that take the player to different parts of the course, the game simply replaces the usual positions with question marks, only revealing the standings for a racer after he or she has crossed the [[Checkered line|finish line]].
 
The confusing part of this track is that there is no telling who is in which place. Because there are so many different pathways that take the player to different parts of the course, the game simply replaces the usual positions with question marks, only revealing the standings for a racer after he or she has crossed the [[Checkered line|finish line]].
 
===''[[Mario Kart 8]]''===
 
===''[[Mario Kart 8]]''===
Yoshi Valley receives upgraded visuals as well as several details for aesthetics. More paths have been added in the new retro track. In addition, the course features a cannon on one of the course's paths, and Spinies are replaced with [[Goomba]]s. Also, more guardrails have been placed throughout the track because of how infamous it originally was. Places are shown during the race this time. The course is also one of the six retro courses to be playable in [[Battle Mode|battle mode]].
+
Yoshi Valley receives upgraded visuals as well as several details for aesthetics. More paths have been added in the new retro track. In addition, the course features a cannon, which is also a hang glider section, on one of the course's paths, and Spinies are replaced with [[Goomba]]s. Also, more guardrails have been placed throughout the track because of how infamous it originally was. Places are shown during the race this time. The course is also one of the six retro courses to be playable in [[Battle Mode|battle mode]].
 
{{Track browser
 
{{Track browser
 
|prevtrack = [[DK's Jungle Parkway]]
 
|prevtrack = [[DK's Jungle Parkway]]

Revision as of 17:55, 17 August 2014

Yoshi Valley is the second track of the Special Cup in Mario Kart 64 and the final track of the Leaf Cup in Mario Kart 8.

Layout

Mario Kart 64

The course starts out on a dirt road with grass on the sides, like DK's Jungle Parkway. After a bit, it transitions into a winding maze of roads on cliffs. These paths are very hard to navigate, even if players are with another person. The paths eventually meet, and after a few turns, there is a bridge which takes players back to the dirt road. Shortly after, the finish line is reached. The course itself has few railings. If players fall off a cliff, they will roll down the hill for a few seconds. Lakitu will pick them up after they roll all the way down to the bottom, making falls more costly than normal. Before the bridge there is a giant Yoshi Egg that spins across a small area. If it rolls over a player, he or she will be flattened, like a player run over a Thwomp or a Mega Mushroom. However, AI-controlled characters cannot be flattened by it. Also, there are black porcupines on some paths that will make one spin out if hit.

The confusing part of this track is that there is no telling who is in which place. Because there are so many different pathways that take the player to different parts of the course, the game simply replaces the usual positions with question marks, only revealing the standings for a racer after he or she has crossed the finish line.

Mario Kart 8

Yoshi Valley receives upgraded visuals as well as several details for aesthetics. More paths have been added in the new retro track. In addition, the course features a cannon, which is also a hang glider section, on one of the course's paths, and Spinies are replaced with Goombas. Also, more guardrails have been placed throughout the track because of how infamous it originally was. Places are shown during the race this time. The course is also one of the six retro courses to be playable in battle mode.

Previous track:
DK's Jungle Parkway
Current track:
Yoshi Valley
Previous track:
None
1st reappearance:
None
Next track:
None
Previous track:
None
2nd reappearance:
None
Next track:
None
Previous track:
None
3rd reappearance:
None
Next track:
None
Previous track:
None
4th reappearance:
None
Next track:
None