The course starts out on a dirt road with grass on the sides, like DK's Jungle Parkway. After a bit, it transitions into a winding maze of roads on cliffs. These paths are very hard to navigate, even if players are with another person. Adding to the difficulty is multiple Porcupines sprawled over sections of the road, and your only option really is to drive through them and hope you don't get hit. The paths eventually meet, and after a few turns, there is a bridge which takes players back to the dirt road. Shortly after, the finish line is reached. The course itself has few railings. If players fall off a cliff, they will roll down the hill for a long time. Lakitu will pick them up after they roll all the way down to the bottom, making falls more costly than normal.
Before the bridge there is a giant Yoshi Egg that spins across a small area. If it rolls over a player, he or she will be flattened, like a player run over a Thwomp or a Mega Mushroom. However, AI-controlled characters cannot be flattened by it. Also, there are black porcupines on some paths that will make one spin out if hit.
The confusing part of this track is that there is no telling who is in which place. Because there are so many different pathways that take the player to different parts of the course, the game simply replaces the usual positions with question marks, only revealing the standings for a racer after he or she has crossed the finish line.
The track returns in Mario Kart 8 as the last course in the Leaf cup. It receives upgraded visuals as well as several details for aesthetics. More paths have been added in the new retro track. In addition, the course features a cannon, which is also a hang glider section, on one of the course's paths, and the Porcupines have been replaced with Goombas. Also, more guardrails have been placed throughout the track because of how infamous it originally was. Places are shown during the race this time. The long falls from falling off the cliff are gone because Lakitu picks them up quicker. The course is also one of the six retro courses to be playable in battle mode.
- After you pass the giant egg and the bridge, use a Mushroom to jump off the ramp on the right. ✱ for MK8
- At the sharp turn after the roads merge back into on, there is a major shortcut where the player can go over the gap right when it starts to appear on the racer's left hand side with the use of a mushroom. This does not work in Mario Kart 8 as Lakitu will pick up the player as soon as he/she goes airborne.
- If you didn't pass the ramp, use a Mushroom to cut through the entire final turn. ✱ for all games
- This is the only track that is multi-route.
- The trees bearing Berries in the Mario Kart 8 version look similar in shape to that of a baobab tree.
- In Mario Kart 8, the long route may not seem worthwhile, but it is the only route to have Item Boxes.
- One of the Yoshis near the starting line will occasionally hum Totaka's Song. This also occurs in other courses featuring Yoshis in the audience (Sweet Sweet Canyon, SNES Donut Plains 3, GCN Yoshi Circuit, Mario Kart DS Park]], and Super Bell Subway).
- Block Fort in Mario Kart 64 has the same music, but it loses it in Mario Kart DS.
DK's Jungle Parkway
3DS Music Park
Recently reappeared in:
Mario Kart 8
DS Tick-Tock Clock
|Nitro cups||Mushroom Cup||Luigi Raceway • Moo Moo Farm • Koopa Troopa Beach • Kalimari Desert|
|Flower Cup||Toad's Turnpike • Frappe Snowland • Choco Mountain • Mario Raceway|
|Star Cup||Wario Stadium • Sherbet Land • Royal Raceway • Bowser's Castle|
|Special Cup||DK's Jungle Parkway • Yoshi Valley • Banshee Boardwalk • Rainbow Road|
|Battle Courses||Big Donut • Block Fort • Double Deck • Skyscraper|