|Super Mario Kart|
Super Mario Kart boxart.
|Released||September 1, 1992|
Super Mario Kart can be played by one or two players. All gameplay uses a forced split screen view. In single player mode, the top displays the course, while the bottom screen can either display a rear-view mirror perspective, or an overhead view of the whole track, displaying where all the racers are currently. In multiplayer, the bottom screen is assigned to the second player's view.
- - Accelerate, Rocket Start
- - Use items, stop item roulette
- - Pause/Select
- - Switch view
- - Steer/Navigate menu
- - Switch view
- - Brake
- /: Drift/jump
Single Player Modes
The first single player mode is Mario GP (later known as Grand Prix), in which one player races seven computer-controlled drivers. Engine classes of 50cc, 100cc, and 150cc are available, but 150cc must by unlocked by finishing as first place for all four of the cups in 100cc. Larger engines result in faster vehicles and a greater level of difficulty. There are four cups to select: the Mushroom Cup, Flower Cup, Star Cup, and Special Cup. The Special Cup can only be unlocked by winning the other three Cups in 100cc. Each cup consists of five tracks, and the player must receive fourth place or better to advance to the next track. Places five through eight are given the "RANKED OUT" title. If the player ranks out three times, they will receive a Game Over. If the player presses & at the same time, the selected player will be small until the player presses the buttons together again.
The second mode is Time Trial, in which the player races through one track in an attempt to set a record for best lap time or course time.
The first multiplayer mode is Mario GP, which plays just like the single player version, but with one less computer-controlled driver. In order to proceed to the next track only one player is required to rank in the top four. The first player will receive a Game Over if they rank out three times, and the other player continues alone.
The second mode is Match Race (later known as VS. Mode), which is a one-on-one race on any track.
In Battle Mode, two players choose from four levels specially designed for battle mode and try to pop the three balloons surrounding the other player with items such as Koopa shells or banana peels. The last player with balloons wins.
The eight available drivers can be classified by four attributes: top speed, steering, strength and acceleration:
|The main character of the Mario series; he has balanced stats. When he is an AI opponent, he can use an unlimited number of stars.||The Bros.|
|Mario's brother and secondary protagonist in most games; like Mario, he has balanced stats. He can also use an unlimited number of stars when he is controlled by the AI.||The Bros.|
|The princess of Mushroom Kingdom, and usually the one whom Mario ventures to save from Bowser, Peach has the best acceleration stats along with Yoshi. When controlled by the AI, she will use an unlimited number of poison mushrooms.||The Dino & The Princess|
|A non-major character in the Mario series who usually offers help to Mario on his quests. His driving specialty lies in his excellent handling. As with Peach when controlled by the AI, he will hurl an unlimited amount of poisonous mushrooms.||The Small Guys|
|Mario's trusted pal who assists Mario by giving him a ride, and eats enemies with his long tongue. His acceleration is matched only by that of Peach. Whilst controlled by the AI, Yoshi can hurl an unlimited number of eggs on the track.||The Dino & The Princess|
|The main antagonist of the Mario series who commonly kidnaps Peach. His driving specialty is his heavy weight and unmatched top speed. As an AI character, he can spit fireballs on the track with no limit.||The Showdown|
|Son of the original Donkey Kong (now known as Cranky Kong) and protagonist of the game "Donkey Kong Jr.", this is his only Mario Kart appearance and was replaced by his own son (also named Donkey Kong) in all later titles. His stats match Bowser's. As an AI character, he can spit banana skins on the track with no limit.||The Showdown|
|One of Bowser's minions who attempts to halt Mario on his quests. The Koopa Trooper is similar to Toad in that his handling ability is among the best in the game. When placed as an AI character, he will attempt to attack the player with an unlimited number of green shells.||The Small Guys|
Super Mario Kart features twenty tracks total, divided into four cups of five each. Tracks with numbers are part of series, which means that all tracks with the same name but different numbers will have similar elements. Rainbow Road is the only one which does not have any numbers.
Like all other Mario Kart games, Super Mario Kart has its own Time Trial World Records. Here is a list of the current times for each course.
|Mario Circuit 1||0'56"10||Sami Cetin||08-10-2014|
|Donut Plains 1||1'08"59||Karel van Duijvenboden||09-06-2009|
|Ghost Valley 1||0'59"22||Oliver Segarra Gonzalez||05-01-2011|
|Bowser Castle 1||1'25"37||Guillaume Leviach||8-24-2014|
|Mario Circuit 2||1'01"90||Florent Lecoanet||04-13-2014|
|Choco Island 1||0'52"95||Karel van Duijvenboden
Oliver Segarra Gonzalez
|Ghost Valley 2||0'57"86||Guillaume Leviach||03-23-2014|
|Donut Plains 2||1'22"78||Guillaume Leviach||01-19-2014|
|Bowser Castle 2||1'38"13||Oliver Segarra Gonzalez||11-27-2011|
|Mario Circuit 3||1'24"67||Oliver Segarra Gonzalez||08-30-2011|
|Koopa Beach 1||0'45"83||Tyler Worley||01-31-2010|
|Choco Island 2||1'02"61||Guillaume Leviach||01-19-2014|
|Vanilla Lake 1||0'47"77||Florent Lecoanet||11-15-2009|
|Bowser Castle 3||1'26"66||Karel van Duijvenboden||09-20-2009|
|Mario Circuit 4||1'29"90||Guillaume Leviach||01-26-2014|
|Donut Plains 3||1'13"43||Guillaume Leviach||03-30-2014|
|Koopa Beach 2||0'52"80||Guillaume Leviach||12-11-2011|
|Ghost Valley 3||1'12"27||Sami Cetin||05-04-2014|
|Vanilla Lake 2||0'46"21||
|Rainbow Road||1'23"78||Karel van Duijvenboden||01-01-2011|
Super Mario Kart has its own Battle Mode and four different battle stages to battle on.
Battle Course 1
Battle Course 2
Battle Course 3
Battle Course 4
|Image||Item Name||Function||Does Not Appear In|
Can be dropped on the track, or thrown in front of you, where any racers who run into it will spin out, unless they are using a Star or Boo. Can also be dragged behind you to block turtle shells coming from behind.
|Coin||These coins are found on track and in item boxes. They slightly increase the speed of a kart.||Battle Mode|
|Feather||It allows the player to make a jump, not just one of those weak drift hops, providing the ability to perform several shortcuts.||Nothing|
|Boo||This item allows a racer to turn invisible temporarily and a Boo steals an opposing player's item.||Mario GP|
|Green Shell||This Koopa shell can be thrown either forwards or backwards at other racers and will make them
|Red Shell||This shell acts like like the Green Shell, but instead it homes in on the player directly ahead.||Nothing|
|Thunderbolt||It shrinks every other player on the track. The lead players are always last to return to normal.||Battle Mode|
|Mushroom||Gives the player a short speed boost that can be used to cut terrain. It can be used with a Feather for big jumps.||Nothing|
|Star||This item makes players temporarily invincible. They can't be harmed in any way except falling and can make others spin out.||Nothing|
Items consist of both offensive and supportive types that are picked up when driving over a yellow ? Block sitting on the track. The type of item received is generally dependent on the place the player is in, with more powerful items such as Stars and Thunderbolts given when the player is further back.
- For this subject's image gallery, see Gallery:Super Mario Kart.
- For this game's soundtrack, see Soundtrack:Super Mario Kart.
- This game did not feature any unlockables other than the 150cc engine class and the Special Cup for the 100cc and 150cc classes.
- In the Western manuals, the vehicle known as a kart was incorrectly spelled with a "C" when talking about the number of remaining karts which can decrease by one by restarting a race after giving up or placing 5th-8th.
- In Mario Kart: Super Circuit all the tracks from Super Mario Kart can be unlocked. However they are known as "Extra Tracks" and the gameplay is the exact same as it normally is in Super Circuit. (The characters, items and graphics are still the same)
- This is the only Mario Kart game where Donkey Kong and Wario do not appear as playable characters and this is also the only Mario Kart game in which that Donkey Kong Jr. is a playable character.
- The Poison Mushroom that is used only by CPU-controlled Toadstool and Toad is not a true Poison Mushroom in most cases. Unlike other games, it shrinks the driver who hits it while at normal size, but enlarges the driver back to his/her normal size when small. It takes on more of the appearance of a Golden Mushroom with red spots than an actual Poison Mushroom that is indigo with a skull.
- It features advanced graphics for the time thanks to its use of Mode 7 texture mapping.
- There is a banned ending where Peach or Bowser will drink from a Champagne bottle. This was removed in every version except the Japanese version.