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Rainbow Road

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Rainbow Road is a course in the game. Its main features are that it always has colorful
Rainbow Road Collection 2
Super Mario Kart (top), 64 (right), Super Circuit (top bottom of Super Mario Kart), Double Dash (bottom left), DS (bottom middle), Wii (bottom right)
Dreb607Added by Dreb607
grounding and it usually contains little to no railing, is normally suspended in space and is usually one of the longest courses.

Contents

VersionsEdit

Super Mario KartEdit

SuperMarioKartMapSpecialCup5
An overhead view of Rainbow Road in Super Mario Kart.
This track is an open track with several invincible Thwomps that make racers spin out when touched. There is no border at all. This is arguably the hardest Rainbow Road track due to the sharp 90 degree turns and because there is no border to it. This track returns in Mario Kart: Super Circuit, but the flashing Thwomps were removed. This track was also added in Mario Kart 7 in the last race of the Lightning Cup.
Previous track:
Vanilla Lake 2
Rainbow Road Next track:
None
Previous track:
DS Airship Fortress
Reappears in
Mario Kart 7
Next track:
None


Mario Kart 64Edit

235px-Rainbow Road MK64
Icon from the menu
Peach AsamiyaAdded by Peach Asamiya
MK64 Rainbow Road
Rainbow road from Mario Kart 64.

Rainbow Road is the longest race course in Mario Kart 64 at 2,000 meters

and requiring around two minutes per lap. The track differs from the other Rainbow Roads in that it has rails throughout the track. The track features a transparent multi-colored path and with star-shaped rails running throughout the course. Neon-light pictures of the eight playable characters, plus a portrait of a Boo and a Mushroom in the distance, float in the void. Moreover, a big three-dimensional smiling star lies in a section of the track. Roving Chain Chomp slide through the course in reverse, tossing into the air any driver who touches them.



RR 64
Map of Course
Peach AsamiyaAdded by Peach Asamiya

The twisting course starts with a huge drop followed by a gentle uphill stretch, passing through a rainbow ring halo. After the ring, racers behold the flashing neon portraits while run through a pigtail bridge, following then towards another shallower drop. Racers turn around a corkscrew to reach a hairpin bend, and then a twisting stretch to go back to the checked line finally.

Although this track may easily be the easiest Rainbow Road track (thanks to the railings), racers can perform a large shortcut by making a timed hop to the left (or right, during Extra) during the drop at the beginning.

F-Zero X has a track that imitates this Rainbow Road, having the same map of the track, and following it basically. It is described as a "Psychedelic Experience". Parts, though not all of it, are rainbow-colored. Unlike the original, it has no barriers in certain areas, and the neon Mario series decor is missing - instead, it just has a plain black background with a watery blue bottom to which careless drivers may fall. In addition, when racing the track with the 64DD expansion features, the background song is a heavy metal version of the Rainbow Road song heard in Mario Kart 64. Of course, there aren't any Chain Chomps.

Previous track:
Banshee Boardwalk
Rainbow Road Next track:
None

Mario Kart: Super CircuitEdit

MKSC
Rainbow Road in Super Circuit.
Yoshi19kAdded by Yoshi19k
This course features jump pads bordering most of the track. Only in one place has a solid wall. It features many boost pads as well. Clouds drop stars which
MarioKartRR Map
Map
ELKINGAdded by ELKING
spin you out on contact. It appears to be based strongly on the Super Mario Kart version, with the Start/Finish Line moved, and six new sections added. Some major shortcuts can be made by using mushrooms to bounce off the yellow jump pads to land on the other side. Bowser's Castle from Paper Mario is in the background.

Also in Mario Kart: Super Circuit, The Rainbow Road from Super Mario Kart reappears. However the Thwompsaren't included. Better graphics are in the Super Circuit version but still have the square tiles as the floor. Also it appears to be a bit easier than the SNES version.

Previous track:
Bowser's Castle 4
Rainbow Road Next track:
None


Mario Kart: Double Dash!!Edit

Double Dash Rainbow Road
Rainbow Road in Mario Kart: Double Dash!!.
MetaternalAdded by Metaternal
This course is littered with Boost Pads and has a pipe that launches you towards the end. Sometimes a shooting star lands on the track and becomes a Starman. It has few barriers to prevent you from falling off. It appears to be over Mushroom City in 1-Player mode, but is suspended in space as usual with 2 or more players. Many giant statues of items and characters are floating above you, such as the Bob-omb and bowser shell. All the floating statues are rainbow colored and are completely 3D. A section of the music is a remix of the Rainbow Road from Mario Kart 64. It features a pipe-like cannon that shoots you straight up, which has later been used in Rainbow Road in Mario Kart Wii. In addition, the game's All-Cup tour, the mode where every track in the game is raced in one circuit, will always feature Luigi Circuit firstandRainbow Road last, with the game's 14 other tracks selected in a random order in between.
Previous track:
Bowser's Castle
Rainbow Road Next track:
None


Mario Kart DSEdit

215px-Rainbow RoadDS
Rainbow Road Intro
AkaitjeAdded by Akaitje
MarioKartDS-RainbowRoad
In-game map for Rainbow Road.
AnidamoAdded by Anidamo

This course has a few boost pads and features a corkscrew and looping elements where you drive upside down. Parts of this track can be particularly dangerous for lighter racers, since even the slightest bump from a heavier racer can sometimes be enough to send them flying off the track. This one features steep drops and inclines. Also, some turns are almost bent in two. The rainbow pattern on track is different from other Rainbow Roads, as it is lined up vertically. At the beginning, the racers will be ascending a spiral track with dash panels, much like the one in Mario Kart: Double Dash!!. Particularly perilous parts of the stage feature barriers to prevent players from flying off. This is the first Mario Kart track to use loops in the track design. Mission 7-1 takes place here, featuring Peach having to perform 6 power-slide mini-turbo boosts in a lap. The course's staff ghost uses R.O.B. in the ROB-BLS. The loops and corkscrews are really long dash panels, however, it is possible to just stay on one.

Previous track:
Bowser's Castle
Rainbow Road Next track:
None


Mario Kart WiiEdit

Rainbow Road Overview - Mario Kart Wii
Rainbow Road in Mario Kart Wii.
This tricky course has a Super Mario Galaxy theme. It is quite possibly the hardest track to stay on besides Super Mario Kart's Rainbow Road. It features many Boost Pads and almost no railings. This course features the only mandatory half-pipe pad in the game. It also has a cannon called the Star Shooter that shoots you up like in Mario Kart: Double Dash!!, but it is not shaped like a pipe; it is shaped like a rainbow tunnel. The track also has many interesting features like a wavy road, a sheer drop, a figure 8 section, and a curve with shining rings around it. The track's texture is translucent. This track is above the Earth's stratosphere, showing parts of North America. There are 2 shortcuts in this track. When you reach the part of the track with two holes, use a mushroom or a star and jump over the holes. You MUST use tricks while going over the holes, otherwise this won't work. Another, less known shortcut is after
MapMKWiiRR
ELKINGAdded by ELKING
clearing the area with two holes, use a mushroom, star, or wheelie(if you have done the first shortcut),and skip the first turn by going into the space to the left of it. This is a extremely hard shortcut and should only be tried on Time Trial mode. The third, which is called rainbow road moonjump, is a shortcut that, at the beginning of the lap, shroom then press the drift buttton at the right time. It done correctly, you can float in the air. It doesn't save a lot of time but it is fairly easy to do..For staff ghosts, Nin*Konno uses Rosalina in the Shooting Star/Twinkle Star, while Nin*Syun1 uses her in the Jetsetter/Aero Glider. According to the Mario Kart Wii Channel, the world record for this track is approximately 2 minutes, 27 seconds. This course
MKWii Rainbow Road World Record - 2' 27" 916 by KT☆RR βοT(02:56)
426 views
This shold give you the ideas of the shortcuts mentioned above
should be mostly used by characters with a high handling stat such as the lightweights, King Boo, and some of the middleweights such as Peach, Daisy, Mario, Bowser Jr and Yoshi.
Previous track:
Bowser's Castle
Rainbow Road Next track:
None


Mario Kart 7Edit

In Mario Kart 7, Rainbow Road was changed alot, but the same formula: no walls, and on a rainbow. However, on part of the second lap, you're on the moon. Also, the SNES version reappears as the last track in the Lightning Cup. In MK7 you can drive on the Moon for a short amount of time, meaning you briefly defy gravity. Like the Wuhu tracks, Rainbow road has sections. You can drive on Saturn's rings
Mario Kart 7 - Rainbow Road (3DS)(03:01)
346 views
ELKINGAdded by ELKING
Previous track:
Bowser's Castle
Rainbow Road Next track:
None


GalleryEdit


MusicEdit

The music in Rainbow Road is reputed for being among the best in the Mario Kart series. The tracks are as follows:

  • Super: The song starts off in a dark, sad mood, using the C Minor scale. It then gradually transitions to a lighter, more positive mood towards a chorus in C Major. This chorus features the E, F# and G notes. Afterwards, the song transitions back to the dark beginning. Of all the Rainbow Road songs, this is the only one to implement a dark mood. The positive chorus from this song, on the other hand, is sampled in many future tracks.
  • 64: The song uses the A Major scale and starts off with a sound effect simulating a shooting star. A flute-like instrument is heard throughout the song's verse and chorus. The chorus is famous, as it has made its way into the music of two sequels.
  • Super Circuit: The song starts off with an adaptation of Super's chorus, although with an A Major instead of C Major. A shooting star sound effect is then heard, followed by synthesized music in the same scale. The Game Boy Advance has limited audio capabilities, so the Rainbow Road music has the least amount of details compared to other Mario Kart games.
  • Double Dash!!: For the first two laps, the song uses the C Major scale. The intro is heavily inspired by Super's chorus, followed by an original chorus of its own. A bridge plays afterwards, and the song ends with the 64 chorus. During the final lap, the song transitions a half-tone up into the C# Major scale.
  • DS: This song shares similarities with Super Circuit's, but its rendering is much richer and features an original intro instead of the chorus found in Super.
  • Wii: Resamples part of the intro found in DS, but then proceeds to have its own original theme. This is the first Rainbow Road song to feature church-like bells.
  • 7: The song uses its own intro and verse, followed by an implementation of 64's chorus.

ReferencesEdit

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