Rainbow Road
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Super Mario Kart
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Added by Bullet Bill's Dad| Previous track: Vanilla Lake 2 | Rainbow Road | Next track: None |
| Previous track: DS Airship Fortress | Reappears in Mario Kart 7 | Next track: None |
Mario Kart 64
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Added by Peach Asamiya
Added by Doodledoug3212Rainbow Road is the longest race course in Mario Kart 64 at 2,000 meters
and requiring around two minutes per lap. The track differs from the other Rainbow Roads in that it has rails throughout the track. The track features a transparent multi-colored path and with star-shaped rails running throughout the course. Neon-light pictures of the eight playable characters, plus a portrait of a Boo and a Mushroom in the distance, float in the void. Moreover, a big three-dimensional smiling star lies in a section of the track. Roving Chain Chomp slide through the course in reverse, tossing into the air any driver who touches them.

Added by Peach AsamiyaThe twisting course starts with a huge drop followed by a gentle uphill stretch, passing through a rainbow ring halo. After the ring, racers behold the flashing neon portraits while run through a pigtail bridge, following then towards another shallower drop. Racers turn around a corkscrew to reach a hairpin bend, and then a twisting stretch to go back to the checked line finally.
Although this track may easily be the easiest Rainbow Road track (thanks to the railings), racers can perform a large shortcut by making a timed hop to the left (or right, during Extra) during the drop at the beginning.
F-Zero X has a track that imitates this Rainbow Road, having the same map of the track, and following it basically. It is described as a "Psychedelic Experience". Parts, though not all of it, are rainbow-colored. Unlike the original, it has no barriers in certain areas, and the neon Mario series decor is missing - instead, it just has a plain black background with a watery blue bottom to which careless drivers may fall. In addition, when racing the track with the 64DD expansion features, the background song is a heavy metal version of the Rainbow Road song heard in Mario Kart 64. Of course, there aren't any Chain Chomps.
| Previous track: Banshee Boardwalk | Rainbow Road | Next track: None |
Mario Kart: Super Circuit
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Added by Yoshi19k
Added by ELKINGAlso in Mario Kart: Super Circuit, The Rainbow Road from Super Mario Kart reappears. However the Thwompsaren't included. Better graphics are in the Super Circuit version but still have the square tiles as the floor. Also it appears to be a bit easier than the SNES version.
| Previous track: Bowser's Castle 4 | Rainbow Road | Next track: None |
Mario Kart: Double Dash!!
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Added by Metaternal| Previous track: Bowser's Castle | Rainbow Road | Next track: None |
Mario Kart DS
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Added by Akaitje
Added by AnidamoThis course has a few boost pads and features a corkscrew and looping elements where you drive upside down. Parts of this track can be particularly dangerous for lighter racers, since even the slightest bump from a heavier racer can sometimes be enough to send them flying off the track. This one features steep drops and inclines. Also, some turns are almost bent in two. The rainbow pattern on track is different from other Rainbow Roads, as it is lined up vertically. At the beginning, the racers will be ascending a spiral track with dash panels, much like the one in Mario Kart: Double Dash!!. Particularly perilous parts of the stage feature barriers to prevent players from flying off. This is the first Mario Kart track to use loops in the track design. Mission 7-1 takes place here, featuring Peach having to perform 6 power-slide mini-turbo boosts in a lap. The course's staff ghost uses R.O.B. in the ROB-BLS. The loops and corkscrews are really long dash panels, however, it is possible to just stay on one.
| Previous track: Bowser's Castle | Rainbow Road | Next track: None |
Mario Kart Wii
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Added by Conker's Bad Fur Day
Added by ELKING
Added by Thundersharkpanda| Previous track: Bowser's Castle | Rainbow Road | Next track: None |
Mario Kart 7
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In Mario Kart 7, Rainbow Road was changed alot, but the same formula: no walls, and on a rainbow. However, on part of the second lap, you're on the moon. Also, the SNES version reappears as the last track in the Lightning Cup. In MK7 you can drive on the Moon for a short amount of time, meaning you briefly defy gravity. Like the Wuhu tracks, Rainbow road has sections. You can drive on Saturn's rings
Added by ELKING| Previous track: Bowser's Castle | Rainbow Road | Next track: None |
Gallery
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Music
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The music in Rainbow Road is reputed for being among the best in the Mario Kart series. The tracks are as follows:
- Super: The song starts off in a dark, sad mood, using the C Minor scale. It then gradually transitions to a lighter, more positive mood towards a chorus in C Major. This chorus features the E, F# and G notes. Afterwards, the song transitions back to the dark beginning. Of all the Rainbow Road songs, this is the only one to implement a dark mood. The positive chorus from this song, on the other hand, is sampled in many future tracks.
- 64: The song uses the A Major scale and starts off with a sound effect simulating a shooting star. A flute-like instrument is heard throughout the song's verse and chorus. The chorus is famous, as it has made its way into the music of two sequels.
- Super Circuit: The song starts off with an adaptation of Super's chorus, although with an A Major instead of C Major. A shooting star sound effect is then heard, followed by synthesized music in the same scale. The Game Boy Advance has limited audio capabilities, so the Rainbow Road music has the least amount of details compared to other Mario Kart games.
- Double Dash!!: For the first two laps, the song uses the C Major scale. The intro is heavily inspired by Super's chorus, followed by an original chorus of its own. A bridge plays afterwards, and the song ends with the 64 chorus. During the final lap, the song transitions a half-tone up into the C# Major scale.
- DS: This song shares similarities with Super Circuit's, but its rendering is much richer and features an original intro instead of the chorus found in Super.
- Wii: Resamples part of the intro found in DS, but then proceeds to have its own original theme. This is the first Rainbow Road song to feature church-like bells.
- 7: The song uses its own intro and verse, followed by an implementation of 64's chorus.