|Mario Kart Wii|
Mario Kart Wii boxart
|Released||Japan - April 10, 2008 |
Europe - April 11, 2008
Australia - April 24, 2008
USA - April 27, 2008
UK - May 11, 2008
Egypt - September 28, 2008 West Africa - December 29, 2009
|Mode(s)||Single Player, Multiplayer, Online|
|Ratings||E - ESRB|
Mario Kart Wii (abbreviated to MKW) is a kart racing video game by Nintendo for the Wii console and the sixth game in the Mario Kart series, the fourth for a home console. The game was released on April 10th, 2008 in Japan, April 11th, 2008 in Europe, April 24th, 2008 in Australia and April 27th, 2008 in the US. The game is packaged with the Wii Wheel accessory. It is designed to house the Wii Remote to allow more intuitive and conventional steering. However, it does support the Wii Classic Controller and the Nintendo GameCube controller as well. Mario Kart Wii is the second game in the series to support online multiplayer via the Nintendo Wi-Fi Connection. (Discontinued on May 20, 2014) Nintendo, learning from their mistakes in Mario Kart DS, have greatly improved the online multiplayer offering in this game. Unlike past games, Mario Kart Wii supports 12 racers per race and all appear during any mode except Time Trial. The player can also turn off the CPUs when two or more players are present.
Mario Kart Wii returns the franchise to single driver gameplay, moving away from the approach of its console predecessor, Mario Kart Double Dash!! on the Nintendo GameCube. Like Mario Kart DS, the game contains sixteen new tracks while also bringing back sixteen classic tracks.
In addition to the karts, Mario Kart Wii introduces bikes in the small, medium, and large groups. Bikes are harder to handle, but they can do wheelies, which gives you a speed boost and an advantage in courses without many sharp turns.
Like the previous games, the characters are established in different weight classes. Instead of "lightweight", "middleweight", and "heavyweight" the classes are dubbed "Small", "Medium", and "Large".
Small characters have great handling but generally horrible speed; Medium characters have all-around stats; and Large characters have top speeds but mediocre handling and acceleration. The result is a well balanced character offering that leaves each character/kart combination with benefits and drawbacks.
Miis are unlockable once the special cup on 100cc are beaten (Outfit A only). Their weight varies depending on their height and weight. A second outfit (Outfit B) is unlockable once all Expert Staff Ghosts are unlocked. The sizes of Miis can be adjusted in the Mii Channel, which is pre-downloaded on all Wiis. The taller or broader he or she is, the larger the kart or bike he or she can play with.
|Unlock 8 Expert Staff Ghost Data in Time Trials, win 100 WFC Ghost races, or play 3,150 races.|
|Receive at least 1 Star Rank for all 50cc Wii Grand Prix Cups or play 1,950 races.|
|Complete Time Trials on all 32 courses, receive 1,000 WFC wins, or play 3,150 races.|
|Win 100cc Leaf Cup or play 1,050 races.|
|Win 150cc Special Cup or play 2,850 races.|
|Complete Time Trials on 16 different courses, receive 250 WFC wins, or play 1,350 races.|
|Win 50cc Lightning Cup or play 450 races.|
|Receive at least 1 Star Rank for all 100cc Retro Grand Prix Cups or play 3,450 races.|
|Win 50cc Star Cup or play 750 races.|
|Win 50 races with a Super Mario Galaxy save file, receive at least 1 Star Rank for all 150cc Mirror Grand Prix cups, or play 4,950 races.|
|Unlock 4 Expert Staff Ghost Data in Time Trials, win 25 WFC Ghost Races, or play 2,250 races.|
|Receive at least 1 Star Rank for all Non-Retro 150cc Wii Grand Prix Cups or play 4,350 races.|
|Win 100cc Special Cup or play 1,650 races.|
|Unlock all Expert Staff Ghost Data in Time Trials, win 5,000 WFC Races or Ghost Races, or play 5,100 combined races/battles.|
Mario Kart Wii consists of thirty-two tracks total. Sixteen are new and sixteen are retro tracks, being returned from the past Mario Kart titles.
There are two ways to play Battle (Balloon Battle and Coin Runners), and there are 10 stages to battle on. 5 are new stages, and the other 5 are retro stages.
|Wii Stages||Retro Stages|
|SNES Battle Course 4|
|GBA Battle Course 3|
|GCN Cookie Land|
Normal Staff Ghosts
|Click to see Staff Ghosts|
Expert Staff Ghost
|Click to see Expert Staff Ghosts|
Classic items from previous installments return as well as three new items.
|Triple Green Shells||3-5|
|Triple Red Shells||4-7|
|Fake Item Box||1-4|
|Spiny Shell (Blue Shell)||4-9|
|Mega Mushroom (New)||5-9|
|POW Block (New)||4-7|
Main article: Mario Kart Wii/Shortcuts
- Mario Kart Wii is the first game to have 12-player races instead of 8.
- Mario Kart Wii is the first Mario Kart game to allow racers to do tricks.
- Mario Kart Wii is the first Mario Kart game to have "Mii" as a playable character.
- Mario Kart Wii is the first Mario Kart game to have the infamous "point system" integrated into the Balloon Battle game mode.
- Mario Kart Wii is the only console Mario Kart game to not allow multi-player Grand Prix.
- A unused picture of Mario in the Classic Dragster can be found in the game's code. It was probably going to be used for the Mario Kart Channel.
- Paratroopa, Petey Piranha, and Hammer Bro were originally going to be playable characters in this game but were scrapped.
- Mario Kart Wii is the last game that gives last place (in Grand Prix) 0 points.
|Mario Kart games|
|Main titles||Super Mario Kart • Mario Kart 64 • Mario Kart: Super Circuit • Mario Kart: Double Dash!! • Mario Kart DS • Mario Kart Wii • Mario Kart 7 • Mario Kart 8|
|Arcade titles||Mario Kart Arcade GP • Mario Kart Arcade GP 2 • Mario Kart Arcade GP DX|