Mario Kart Racing Wiki
No edit summary
No edit summary
(31 intermediate revisions by 19 users not shown)
Line 1: Line 1:
  +
{{Template:MusicPlayer |Top = 10px |PlaylistURL = e/tQd1ipGbKKM |Autoplay = 1 |Hide = 1 |Repeat = 1}}{{Videogame
{{Videogame
 
   
 
|title = Mario Kart 64
 
|title = Mario Kart 64
 
|image = [[File:Mk64cover.png|300px]]
 
|image = [[File:Mk64cover.png|300px]]
|caption = Mario Kart 64 Box
+
|caption = ''Mario Kart 64'' Box
 
|publisher = Nintendo
 
|publisher = Nintendo
 
|distributor = Nintendo
 
|distributor = Nintendo
Line 11: Line 11:
 
|ratings = E - ESRB
 
|ratings = E - ESRB
 
|platforms = Nintendo 64
 
|platforms = Nintendo 64
 
}} '''Mario Kart 64''' is a racing game developed and published by Nintendo for the [[Nintendo Systems|Nintendo 64]] video game console. It was released in 1996 in Japan and 1997 in North America and Europe. It is the sequel to ''[[Super Mario Kart]]'', and features a move to 3D computer graphics and the inclusion of four-player support. Players take control of characters from the ''Mario'' universe, who race around a variety of tracks with items that can either harm an opponent or aid the user. The move to three dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls and pits. However, the characters and items remained 2D pre-rendered sprites. The introduction music for Mario Kart 64 is loosely based on the original Super Mario Kart theme tune. The game is compatible with the [[wikipedia:Controller Pak|N64 Controller Pak]], but only to save track ghosts in the Time Trial mode. All other data is stored in-cartridge.
}}
 
'''Mario Kart 64''' is a racing game developed and published by Nintendo for the [[Nintendo Systems|Nintendo 64]] video game console. It was released in 1996 in Japan and 1997 in North America and Europe. In production, its original name was Super Mario Kart R.
 
 
Mario Kart 64 is the sequel to [[Super Mario Kart]]. Changes from the original include the move to 3D computer graphics and the inclusion of four player support. Players take control of characters from the Super Mario universe, who race around a variety of tracks with items that can either harm an opponent or aid the user. The move to three dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls and pits. However, the characters and items remained 2D pre-rendered sprites. The introduction music for Mario Kart 64 is loosely based on the original Super Mario Kart theme tune. The game is compatible with the [[wikipedia:Controller Pak|N64 Controller Pak]], but only to save track ghosts in the Time Trial mode. All other data is stored in-cartridge.
 
 
 
 
== Gameplay ==
 
== Gameplay ==
   
 
[[File:TitleScreenMK64.PNG|thumb|right|The title screen.]]
 
[[File:TitleScreenMK64.PNG|thumb|right|The title screen.]]
Players choose from a roster of eight characters that vary in weight, speed, and acceleration. These characters race in a variety of tracks based upon different locations in the Mario world. Each track has a unique shape, and can contain various obstacles, hazards, and short cuts. Eight characters participate in each race. Up to four of them can be human characters, while the rest are computer controlled for one to two player only. Three and four player races have no computer controlled racers.
+
Players choose from a roster of eight characters that vary in weight, speed, and acceleration. These characters race in a variety of tracks based upon different locations in the Mario world. Each track has a unique shape, and can contain various obstacles, hazards, and short cuts. Eight characters participate in each race. Up to four of them can be human characters, while the rest are computer controlled (for one to two players only). Three and four player races have no computer controlled racers.
   
 
On a track, various actions can be performed to change the flow of a race. Items can be acquired by hitting an item box, a rainbow-colored box with a spinning question mark. The items' uses include acting as projectiles to impede the opponent, speed up the user, or stop opponents through other means. One can earn a small turbo boost by drifting, which one can perform by hopping and tilting the control stick back and forth three times. However, AI-controlled racers do not use any kind of shell.
 
On a track, various actions can be performed to change the flow of a race. Items can be acquired by hitting an item box, a rainbow-colored box with a spinning question mark. The items' uses include acting as projectiles to impede the opponent, speed up the user, or stop opponents through other means. One can earn a small turbo boost by drifting, which one can perform by hopping and tilting the control stick back and forth three times. However, AI-controlled racers do not use any kind of shell.
   
There are various modes of play such as the Mario Grand Prix where one or two human players compete with computer players in a group of eight around a series of four courses per cup - Mushroom Cup, Flower Cup, Star Cup, and Special Cup respectively. A player selects one of the four cups at the beginning of the game as well as a difficulty level, measured by engine size (50cc, 100cc, or 150cc). After a gold trophy has been acquired for each cup on the 150cc level, the Extra difficulty level is playable, where the tracks are mirrored. The player can also race on a track alone while recording a time (Time Trial mode), and trying to beat this time on subsequent races. There are two modes where players can face each other. The VS. mode allows you to race with each other, and Bob-Ombs are thrown in each track. The Battle Mode allows players to compete in one of four special arenas filled with item boxes; each player has three balloons attached to their kart which are lost if any damage is done to the kart, with the winner being the last remaining player. If three or four players are participating, then the first one or two players out have their karts transform into bombs on wheels that can crash into the remaining karts.
+
There are various modes of play such as the Mario Grand Prix where one or two human players compete with computer players in a group of eight around a series of four courses per cup - Mushroom Cup, Flower Cup, Star Cup, and Special Cup respectively. A player selects one of the four cups at the beginning of the game as well as a difficulty level, measured by engine size (50cc, 100cc, or 150cc). After a gold trophy has been acquired for each cup on the 150cc level, the Extra difficulty level is playable, where the tracks are mirrored. The player can also race on a track alone while recording a time (Time Trial mode), and trying to beat this time on subsequent races. There are two modes where players can face each other. The VS. mode allows you to race with each other, and Bob-Ombs are thrown in each track. The Battle Mode allows players to compete in one of four special arenas filled with item boxes; each player has three balloons attached to their kart which are lost if any damage is done to the kart, with the winner being the last remaining player. If three or four players are participating, then the first one or two players without balloons transform into bombs on wheels that can crash into the remaining karts.
   
One of the major flaws of the gameplay revols around the computer "cheating". When hit with weapons the computer characters can stop for half a second and then continue at full speed. This is at odds with a player controlled character being thrown into the air and coming to a complete stop. Also the computer can seem to catch up with the player controlled character, regardless of the lead the player has developed.
+
One of the major flaws of the gameplay revolves around the computer "cheating". When hit with weapons, the computer characters can stop for half a second and then continue at full speed. This is at odds with a player controlled character being thrown into the air and coming to a complete stop. Also, the computer can seem to catch up with the player controlled character, regardless of the lead the player has developed (especially when said player is not drifting).
   
 
== Racers ==
 
== Racers ==
Line 36: Line 31:
   
 
===Racers===
 
===Racers===
  +
{{Table}}
   
* [[Mario]]
+
* [[Mario]] (Medium)
* [[Luigi]]
+
* [[Luigi]] (Medium)
* [[Peach]]
+
* [[Peach]] (Light)
* [[Toad]]
+
* [[Toad]] (Light)
* [[Yoshi]]
+
* [[Yoshi]] (Light)
* [[Bowser|Donkey Kong]]
+
* [[Donkey Kong]] (Heavy)
* [[Wario]]
+
* [[Wario]] (Heavy)
* [[Donkey Kong|Bowser]]
+
* [[Bowser]] (Heavy)
   
 
==Tracks==
 
==Tracks==
  +
{| class="wikitable"
===[[Mushroom Cup]]===
+
![[Mushroom Cup]]
 
*[[Luigi Raceway]]
+
![[Flower Cup]]
*[[Moo Moo Farm]]
+
![[Star Cup]]
 
![[Special Cup]]
*[[Koopa Troopa Beach]]
 
  +
|- align="center"
*[[Kalimari Desert]]
 
 
|[[Luigi Raceway]]
 
  +
|[[Toad's Turnpike]]
===[[Flower Cup]]===
 
  +
|[[Wario Stadium]]
 
*[[Toad's Turnpike]]
+
|[[DK's Jungle Parkway]]
  +
|- align="center"
*[[Frappe Snowland]]
 
*[[Choco Mountain]]
+
|[[Moo Moo Farm]]
*[[Mario Raceway]]
+
|[[Frappe Snowland]]
 
|[[Sherbet Land]]
 
===[[Star Cup]]===
+
|[[Yoshi Valley]]
  +
|- align="center"
 
*[[Wario Stadium]]
+
|[[Koopa Troopa Beach]]
*[[Sherbet Land]]
+
|[[Choco Mountain]]
*[[Royal Raceway]]
+
|[[Royal Raceway]]
*[[Bowser's Castle]]
+
|[[Banshee Boardwalk]]
  +
|- align="center"
 
 
|[[Kalimari Desert]]
===[[Special Cup]]===
 
 
|[[Mario Circuit|Mario Raceway]]
 
  +
|[[Bowser's Castle (N64)|Bowser's Castle]]
*[[DK's Jungle Parkway]]
 
 
|[[Rainbow Road (N64)|Rainbow Road]]
*[[Yoshi Valley]]
 
  +
|}
*[[Banshee Boardwalk]]
 
*[[Rainbow Road]]
 
 
===Mario Cup===
 
*SNES Mario Circuit 1
 
*N64 Mario Raceway
 
*GBA Mario Circuit
 
*GCN Mario Circuit
 
 
Reappears In Mario Kart DS
 
*Moo Moo Farm
 
*Frappe Snowland
 
*Choco Mountain
 
*Banshee Boardwalk
 
Reappears In Mario Kart Wii
 
*Mario Raceway
 
*Sherbet Land
 
*DK's Jungle Parkway
 
*Bowser's Castle
 
Reappears in Mario Kart 7
 
*Luigi Raceway
 
*Koopa Troopa Beach
 
*Kalamari Desert
 
   
 
==Battle Stages[[Big Donut|    ]]==
 
==Battle Stages[[Big Donut|    ]]==
Line 107: Line 81:
   
 
==Items==
 
==Items==
  +
{{Table}}
*[[Mushroom]]/[[Triple Mushroom]]
 
*[[Golden Mushroom]] (NEW)
+
*[[Mushroom]]
 
*[[Triple Mushroom]]
  +
*[[Golden Mushroom]] (New To Mario Kart 64)
 
*[[Star]]
 
*[[Star]]
   
*[[Green Shell]]/[[Triple Green Shell]]
+
*[[Green Shell]]
*[[Red Shell]]/[[Triple Red Shell]]
+
*[[Triple Green Shell]] (New To Mario Kart 64)
  +
*[[Red Shell]]
  +
*[[Triple Red Shell]] (New To Mario Kart 64)
   
*[[Spiny Shell]] (NEW)
+
*[[Spiny Shell]] (New To Mario Kart 64)
   
 
*[[Thunderbolt]]
 
*[[Thunderbolt]]
   
*[[Banana Peel]]/[[Banana Bunch]]
+
*[[Banana Peel]]
  +
*[[Banana Peel#Banana Bunch|Banana Bunch]] (New To Mario Kart 64)
   
*[[Fake Item Box]] (NEW)
+
*[[Fake Item Box]] (New To Mario Kart 64)
   
*[[Boo]] (NEW)
+
*[[Boo]]/Ghost
   
 
==Trivia==
 
==Trivia==
*Oddly the word "Circuit" was switched with "Raceway". For example, Mario Circuit is the name of Mario's track in the Japanese version, and in the American version it's switched to [[Mario Raceway]].
+
*Oddly, the word "Circuit" was switched with "Raceway". For example, Mario Circuit is the name of Mario's track in the Japanese version, and in the American version, it's switched to [[Mario Raceway]].
*This is the first appearance of Donkey Kong and Wario.
+
*This is the first appearance of [[Donkey Kong]] and [[Wario]] as playable characters in the game.
  +
*Luigi, Peach, Toad, and Wario have different voices in the Japanese version. Their voice clips would later be reused in ''[[Mario Kart Super Circuit]]''.
  +
*In production, its original name was Super Mario Kart R, but was changed, likely because it was too similar to Sonic R's name (a Sonic racing game).
  +
*Kamek was originally supposed to be a playable character, but was replaced by Donkey Kong.
 
[[Category:Games]]
 
[[Category:Games]]
  +
[[Category:Games on Home Consoles]]
  +
[[Category:Mario Kart]]
  +
[[Category:Mario Kart Games]]
  +
[[Category:Mario Kart 64]]

Revision as of 14:47, 16 March 2014

Template:MusicPlayer

Mario Kart 64 is a racing game developed and published by Nintendo for the Nintendo 64 video game console. It was released in 1996 in Japan and 1997 in North America and Europe. It is the sequel to Super Mario Kart, and features a move to 3D computer graphics and the inclusion of four-player support. Players take control of characters from the Mario universe, who race around a variety of tracks with items that can either harm an opponent or aid the user. The move to three dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls and pits. However, the characters and items remained 2D pre-rendered sprites. The introduction music for Mario Kart 64 is loosely based on the original Super Mario Kart theme tune. The game is compatible with the N64 Controller Pak, but only to save track ghosts in the Time Trial mode. All other data is stored in-cartridge.

Gameplay

TitleScreenMK64

The title screen.

Players choose from a roster of eight characters that vary in weight, speed, and acceleration. These characters race in a variety of tracks based upon different locations in the Mario world. Each track has a unique shape, and can contain various obstacles, hazards, and short cuts. Eight characters participate in each race. Up to four of them can be human characters, while the rest are computer controlled (for one to two players only). Three and four player races have no computer controlled racers.

On a track, various actions can be performed to change the flow of a race. Items can be acquired by hitting an item box, a rainbow-colored box with a spinning question mark. The items' uses include acting as projectiles to impede the opponent, speed up the user, or stop opponents through other means. One can earn a small turbo boost by drifting, which one can perform by hopping and tilting the control stick back and forth three times. However, AI-controlled racers do not use any kind of shell.

There are various modes of play such as the Mario Grand Prix where one or two human players compete with computer players in a group of eight around a series of four courses per cup - Mushroom Cup, Flower Cup, Star Cup, and Special Cup respectively. A player selects one of the four cups at the beginning of the game as well as a difficulty level, measured by engine size (50cc, 100cc, or 150cc). After a gold trophy has been acquired for each cup on the 150cc level, the Extra difficulty level is playable, where the tracks are mirrored. The player can also race on a track alone while recording a time (Time Trial mode), and trying to beat this time on subsequent races. There are two modes where players can face each other. The VS. mode allows you to race with each other, and Bob-Ombs are thrown in each track. The Battle Mode allows players to compete in one of four special arenas filled with item boxes; each player has three balloons attached to their kart which are lost if any damage is done to the kart, with the winner being the last remaining player. If three or four players are participating, then the first one or two players without balloons transform into bombs on wheels that can crash into the remaining karts.

One of the major flaws of the gameplay revolves around the computer "cheating". When hit with weapons, the computer characters can stop for half a second and then continue at full speed. This is at odds with a player controlled character being thrown into the air and coming to a complete stop. Also, the computer can seem to catch up with the player controlled character, regardless of the lead the player has developed (especially when said player is not drifting).

Racers

RaceMK64

Toad racing in Luigi Raceway.

Mario Kart 64 has eight drivers from which the players can choose. Koopa Troopa and Donkey Kong Junior, both of whom appeared in Super Mario Kart, did not return for Mario Kart 64, and were replaced by Donkey Kong and Wario. In pre-release screenshots, a Magikoopa was playable, but before the game's final release the Magikoopa was replaced by Donkey Kong.

The racers from the lightest to the heaviest are: Toad, Yoshi, Peach, Luigi, Mario, Wario, Bowser, and Donkey Kong. Unlike the other Mario Kart games, the racers of a lighter weight class have higher top speeds just like their acceleration. However, lighter weight racers are more prone to spinning out in collision with heavier weight racers, and can lose a balloon in Battle Mode from that collision.

Racers


Tracks

Mushroom Cup Flower Cup Star Cup Special Cup
Luigi Raceway Toad's Turnpike Wario Stadium DK's Jungle Parkway
Moo Moo Farm Frappe Snowland Sherbet Land Yoshi Valley
Koopa Troopa Beach Choco Mountain Royal Raceway Banshee Boardwalk
Kalimari Desert Mario Raceway Bowser's Castle Rainbow Road

Battle Stages   

-Reappears in Mario Kart DS 
+Reappears in Mario Kart Wii
*Reappears in Mario Kart 7

Items

Trivia

  • Oddly, the word "Circuit" was switched with "Raceway". For example, Mario Circuit is the name of Mario's track in the Japanese version, and in the American version, it's switched to Mario Raceway.
  • This is the first appearance of Donkey Kong and Wario as playable characters in the game.
  • Luigi, Peach, Toad, and Wario have different voices in the Japanese version. Their voice clips would later be reused in Mario Kart Super Circuit.
  • In production, its original name was Super Mario Kart R, but was changed, likely because it was too similar to Sonic R's name (a Sonic racing game).
  • Kamek was originally supposed to be a playable character, but was replaced by Donkey Kong.