Mario Kart: Super Circuit (abbreviated to MKSC) is the third Mario Kart game, this one being released for the Game Boy Advance in 2001. It is a 32-bit game. It has 40 tracks, 20 of which come from Super Mario Kart, making it have the most tracks of any Mario Kart game (not including the DLC packs for Mario Kart 8 which give that game 48 total).
Mario Kart: Super Circuit was the first Mario Kart game not developed by Nintendo EAD, Nintendo's largest in-house development team known for their work on the many Mario platformers and the entire Legend of Zelda series. Instead, it was developed by another Nintendo first-party developer, Intelligent Systems, who are known for their tactical RPG series such as Paper Mario, Fire Emblem and Advance Wars. Along with that, Mario Kart: Super Circuit was the first to have 5 cups instead of the usual 4. It is the only known Mario Kart to own that feature(not counting the extra cups in Mario Kart 8 DLC).
The game is an improvement of its predecessors, Super Mario Kart and Mario Kart 64. All of the tracks are the same altitude throughout (like Super Mario Kart), a setback in the improvements of the Mario Kart series (Mario Kart 64 had changing height, with hills, inclined planes, dips, etc). Graphics were a significant enhancement from SMK, but not on par with MK64. Unique to the series, no new Items or Characters were released for this game. The racer icons were inherited from MK64, as well as the frames of the driver, but with a great deal less. However, the 40 different available tracks gained it some publicity.
Mario Kart: Super Circuit can also be played on the Nintendo DS, the handheld console for Mario Kart DS by inserting the cartridge into the GBA slot on both the original DS or DS Lite. However, it is no longer compatible with the newer Nintendo DSi due to the GBA slot being removed, unless the player has an unofficial GBA emulator and ROM installed.
Contrary to what the character selection screen suggests, lightweight characters do not have the best speeds. The instruction booklet makes these corrections, stating that the "Speed" rating listed on-screen actually refers to acceleration.
"Excellent acceleration, but low top speeds.
Not slowed much by dirt.
Easily knocked aside by heavier karts."' (Super Circuit instruction booklet)
|"Check out true lightweight racing!"|
|"No one has faster acceleration!"|
|"Dirt is no obstacle!"|
"Balanced alternative to the Lightweight and Heavyweight karts." (Super Circuit instruction booklet)
"Very high top speed, but acceleration and steering require careful attention.
Bumps lightweight karts out of the way.
Suffers from tremendous slowdowns off-track." (Super Circuit instruction booklet)
|"There's nobody faster!"|
|"True Heavyweight power!"|
|"Better steering than Wario!"|
This game was the first Mario Kart to feature "return courses" from the SNES version of Mario Kart, Super Mario Kart. (The idea was abandoned in Mario Kart: Double Dash!! but returned in Mario Kart DS.) An extra is put before the cup name, to signal as if it were a bonus.
- Banana Peel
- Green Shell/Triple Green Shell
- Red Shell/Triple Red Shell
- Mushroom/Triple Mushroom
- Spiny Shell
- This is the first game in the Mario Kart series to have retro courses.
- This is also the first Mario Kart game made for a handheld system.
- This game lacked a few items including Fake Item Boxes, Triple Bananas, Banana Bunch and Golden Mushrooms.
- This is the first and only Mario Kart to feature warning signs for every turn; they include U-turns, Curves, Sharp lefts, and jumps (marked by a "!" sign).
- The Lightning Cup was first introduced in this game. It was brought back in Mario Kart DS as a retro cup which ironically had Sky Garden in it which is in the Lightning Cup in this game. The Lightning Cup is also in Mario Kart Wii, 7, and 8.
- This is the last game in the Mario Kart series until Mario Kart 7 to feature the classic go-karts and this is the last one to not have any unlockable characters.
- This is also the last game in the Mario Kart series to have Princess Peach wearing her hair down, while the rest have her hair in a ponytail.
- No game after this one would equip coins as items that increase your kart speed, until Mario Kart 7, which came out ten years later (though some missions in Mario Kart DS used them as requiring the player to collect them.)
- This is the last Mario Kart to use the 2-second start countdown during races. Succeeding games would use the present-day "3-2-1" countdown starting from Mario Kart: Double Dash!! onwards.
- This is the last Mario Kart game in which the last lap themes were just sped up versions of the original track.
|Mario Kart games|
|Main Titles||Super Mario Kart • Mario Kart 64 • Mario Kart: Super Circuit •|
Mario Kart: Double Dash!! • Mario Kart DS • Mario Kart Wii • Mario Kart 7 • Mario Kart 8
|Arcade Titles||Mario Kart Arcade GP • Mario Kart Arcade GP 2 • Mario Kart Arcade GP DX|