The track is a medium length track with some hazards. The main hazard is the train that passes through the railroad crossings. In single-player mode, the trains pull coaches; otherwise, the trains pull nothing. They can be avoided by stopping or being invincible with a Star or being invisible with a Boo. Another hazard on the track is the cacti. Crashing into them causes spin-outs, like Dry Dry Ruins and Thwomp Desert from Mario Kart Wii. The next hazards are the sand and the out-of-zone areas. If the player goes out into the sand, their kart will become increasingly slower. If they go out too far, they will go out-of-bounds and will be reset back on the main course. Item boxes only appear three times: at the beginning before the first railroad crossing; again right before the second railroad crossing; and finally halfway after the second railroad crossing. Kalimari Desert is owned by both Luigi and Yoshi.
Mario Kart 7
Koopa Troopa Beach
DS Waluigi Pinball
Mario Kart 7
DS DK Pass
- When the player has a Star, save it, and go to the second train intersection and turn left. Avoid the train(s), and activate the Star right before you get to the tunnel. Turn to the left when you exit the tunnel.
- Use Mushrooms to cut across sand.
- In Mario Kart 7, there is a shortcut that allows the player to glide over the railroad crossing.
- The railroad crossing sounds were taken from real Japanese National Railway railroad crossings. They sound out of place in the North American version, as they use different electronic bells as well as mechanical bells.