Donut Plains 3 is the first track in the Special Cup in Super Mario Kart, the last course of the Extra Star Cup in Mario Kart: Super Circuit, and the second course of the Banana Cup in Mario Kart 8. The course takes place in windy fields around a large lake that require excellent turning skills.
The course features a giant lake, a peninsula jutting far into the water, and two broken bridges without side-rails. Racers must hop or feather over the crack in the second bridge to avoid falling into the lake. Monty Moles appear as obstacles on the track with the standard green, red, blue and yellow walls.
This track was also very difficult and infamous in Grand Prix Mode, not truly because of the track itself but mostly because of the drivers were set to roll the map perfectly and at high speed, which rendered the track very difficult to pass and had most players get grieving Game Overs straight at it.
The course reappears in Mario Kart: Super Circuit and is the fourth track in the Extra Star Cup. The track was improved with an added bump on the second bridge to jump over the crack, making the track a whole lot easier to pass. The Monty Moles were removed in the game.
The course returns in Mario Kart 8, being the only track from the original game to be included in this game if downloadable content is ignored. Unlike its previous two appearances, it is now possible to drive underwater without having to be rescued by Lakitu, due to the new underwater game mechanics.
However, the anti-gravity feature has not been incorporated in this track. The Monty Moles have been re-added to the course after being removed in Mario Kart: Super Circuit. A fort has also been added near the finish line. It is also playable as a stage in Battle Mode.
The breaks in the bridges are encountered a bit earlier than they originally were, and the end of the second bridge has collapsed. The lake is much smaller than it used to be, and there is no water on the other side after the second bridge. Thus, the peninsula no longer exists. Monty Moles now act as they do in Wii Moo Moo Meadows, moving underground before popping out, instead of just hiding inside holes and popping out.
- If the player uses a Mushroom before the jump on the second bridge and points left, they can pass half the course and land near the finishing line. ✱ for MK8
- This track and 3DS DK Jungle are the only tracks that have been in both the Special and Banana Cup as a retro track. Coincidentally, both take place in the Banana Cup in the same game, Mario Kart 8.
- This track and GCN Dry Dry Desert are the only non-DLC retro courses in Mario Kart 8 to not involve air Gliding. Coincidentally again, both take place in the Banana Cup.
- One of the Yoshis near the starting line will occasionally hum Totaka's Song. This also occurs in other courses featuring Yoshis in the audience (Sweet Sweet Canyon, N64 Yoshi Valley and GCN Yoshi Circuit).
Mario Circuit 4
Donut Plains 3
Koopa Beach 2
GCN Dry Dry Desert
Recently reappeared in:
Mario Kart 8
N64 Royal Raceway
|Nitro cups||Mushroom Cup||Mario Circuit 1 • Donut Plains 1 • Ghost Valley 1 • Bowser Castle 1 • Mario Circuit 2|
|Flower Cup||Choco Island 1 • Ghost Valley 2 • Donut Plains 2 • Bowser Castle 2 • Mario Circuit 3|
|Star Cup||Koopa Beach 1 • Choco Island 2 • Vanilla Lake 1 • Bowser Castle 3 • Mario Circuit 4|
|Special Cup||Donut Plains 3 • Koopa Beach 2 • Ghost Valley 3 • Vanilla Lake 2 • Rainbow Road|
|Battle Courses||Battle Course 1 • Battle Course 2 • Battle Course 3 • Battle Course 4|