Mario Kart Racing Wiki
Tags: Visual edit apiedit
Tags: Visual edit apiedit
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The course starts out right before a bridge, which players will drive over later in the map. After this comes a sharp series of extremely hard turns, made more difficult with a few snowmen blocking the suspected routes to go. Plus, tumbling snowballs coming from the peak are a constant danger that you gotta watch out for- they gather up snow (which makes them bigger, obviously) as they move downwards. On 150cc, with some added speed from [[Drafting]] or a [[Golden Mushroom]] are a good recipe for driving off the edge. And that doesn't necessarily mean choose a [[Light]] racer- [[Heavy]] weight racers will knock you off the cliff just the same.
 
The course starts out right before a bridge, which players will drive over later in the map. After this comes a sharp series of extremely hard turns, made more difficult with a few snowmen blocking the suspected routes to go. Plus, tumbling snowballs coming from the peak are a constant danger that you gotta watch out for- they gather up snow (which makes them bigger, obviously) as they move downwards. On 150cc, with some added speed from [[Drafting]] or a [[Golden Mushroom]] are a good recipe for driving off the edge. And that doesn't necessarily mean choose a [[Light]] racer- [[Heavy]] weight racers will knock you off the cliff just the same.
   
While driving up the mountain, theirs two big patches of deep snow that can be cut (which will save time if you use a [[Mushroom]]). The second shortcut is more of a hill that has an [[Item Box]] on the top. This Box will always produce a decent [[Item]]- either a [[Mushroom]], Starman]], or a [[Red Shell]]. Be sure to pick one up if you choose to go on the shortcut...
+
While driving up the mountain, theirs two big patches of deep snow that can be cut (which will save time if you use a [[Mushroom]]). The second shortcut is more of a hill that has an [[Item Box]] on the top. This Box will always produce a decent [[Item]]- either a [[Mushroom]], [[Starman]], or a [[Red Shell]]. Be sure to pick one up if you choose to go on the shortcut.
   
 
After the "pass" section is over, the track enters a valley flanked on both sides by rock; the decent starts on some less deep snow. [[Traction]], because of this ground change, decreases, so some of the 90 degree turns can lead you crashing into the walls. The snow boulders haven't left yet- now, you have to outrun them down the mountainside, which can be very hard to do if the engine class is 50cc. After a huge [[Boost Pad]] laden with some Item Boxes, one more bin is needed to reach the finish line. The only problem is that it is CROWDED with snowmen! Precise drifting or just crazy good tactics are advised.
 
After the "pass" section is over, the track enters a valley flanked on both sides by rock; the decent starts on some less deep snow. [[Traction]], because of this ground change, decreases, so some of the 90 degree turns can lead you crashing into the walls. The snow boulders haven't left yet- now, you have to outrun them down the mountainside, which can be very hard to do if the engine class is 50cc. After a huge [[Boost Pad]] laden with some Item Boxes, one more bin is needed to reach the finish line. The only problem is that it is CROWDED with snowmen! Precise drifting or just crazy good tactics are advised.

Revision as of 01:07, 1 December 2016


DK Pass is the first track in the Star Cup for Mario Kart DS. It takes place along the edge of a mountain, all up until the pinnacle, where a rapid descent down the slope starts.

DK Pass also reappears in Mario Kart 7 as the second course of the Leaf Cup.

Layout

The course starts out right before a bridge, which players will drive over later in the map. After this comes a sharp series of extremely hard turns, made more difficult with a few snowmen blocking the suspected routes to go. Plus, tumbling snowballs coming from the peak are a constant danger that you gotta watch out for- they gather up snow (which makes them bigger, obviously) as they move downwards. On 150cc, with some added speed from Drafting or a Golden Mushroom are a good recipe for driving off the edge. And that doesn't necessarily mean choose a Light racer- Heavy weight racers will knock you off the cliff just the same.

While driving up the mountain, theirs two big patches of deep snow that can be cut (which will save time if you use a Mushroom). The second shortcut is more of a hill that has an Item Box on the top. This Box will always produce a decent Item- either a Mushroom, Starman, or a Red Shell. Be sure to pick one up if you choose to go on the shortcut.

After the "pass" section is over, the track enters a valley flanked on both sides by rock; the decent starts on some less deep snow. Traction, because of this ground change, decreases, so some of the 90 degree turns can lead you crashing into the walls. The snow boulders haven't left yet- now, you have to outrun them down the mountainside, which can be very hard to do if the engine class is 50cc. After a huge Boost Pad laden with some Item Boxes, one more bin is needed to reach the finish line. The only problem is that it is CROWDED with snowmen! Precise drifting or just crazy good tactics are advised.

Mission Mode

  • Mission 4-1 features Wario racing Donkey Kong to the finish.
  • Mission 5-7 features Toad having to drive through 8 numbered gates in order.

Gallery

Trivia

  • DK Pass was originally designed to have grass instead of snow, as shown here.
  • A similar track called DK Summit appears in Mario Kart Wii
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