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Boo

From Mario Kart Racing Wiki

Boo
Description: An item that can steal another racer's item and make the user invisible
First Appearance: Super Mario Kart(in battle mode only)

Mario Kart 64

A Boo is a special type of enemy in the Mario series of games. Debuting in Super Mario Bros. 3, Boos were shy ghosts that would freeze in place and cover their faces when Mario or Luigi looked directly at them. When either of the two's back was turned, the Boos would advance upon them. Boos could only be defeated by shells, Stars, or a Hammer Bro. Suit in the case of Super Mario Bros. 3.

[edit] In Mario Kart

In the Mario Kart series, Boo is used as an offensive and defensive item. It first appeared in Super Mario Kart. It would render the character invisible to all other racers and invulnerable to all hazards (except for falls). However, if you would to get hit by the flipper in Waluigi Pinball, you would still get shocked and spin backwards. Boo would also steal an item from a racer on the track if possible. It returned in Mario Kart 64, Mario Kart: Super Circuit, Mario Kart DS, Mario Kart Arcade GP and Mario Kart Arcade GP 2 with the same function, but in Super Circuit, Boo also slowed the leader down and caused him/her to lose Coins. On the Broken Pier Boos flied around and would attack the player like the item would, however you could stack multiple on you. The Boo item did not appear in Mario Kart: Double Dash!! and Mario Kart Wii. Strangely enough, those are the only two games to have King Boo as a playable character.

Boos were also used as harmless features on tracks such as Ghost Valley 1, Luigi's Mansion, and Banshee Boardwalk.

[edit] In other games

Boos proved popular enough to be included in the main Mario sequels, including Super Mario World, Super Mario 64, and Super Mario Galaxy. Boos have also appeared in spin-offs such as the Mario Party games, the Mario RPGs, and the Mario sports games, and even some Yoshi games such as Yoshi's Story and Yoshi Topsy Turvy.

[edit] See also