Battle Mode is a multiplayer mode in most (if not all) Mario Kart games. In Super Mario Kart to Mario Kart: Double Dash!!, Battle Mode was only avaliable in multiplayer. In Mario Kart DS and all games after that, Battle Mode was a single player mode as well as a multiplayer mode.
- Main Article Balloon Battle
Balloon Battle is a type of Battle in which players have a limited amount of Balloons and if they lose all of them, they are out. In Super Mario Kart to Mario Kart: Super Circuit, this was the only battle mode available. Balloons can be lost by getting hit by an Item, falling into a pit (where possible), or getting hit by a Mushroom boost, the last of which causes the player that used the boost to steal the other player's balloon. In Mario Kart Wii, this is different. The game is seperated into 2 equal teams with a 3 minute time limit. Each time you hit someone on the opposing team, you get one point plus an additional point for defeating an opponent who has no balloons. If you lose all 3 of your balloons, you lose a point and are respawned with 3 balloons. At the end of the 3 minute time limit, the team with the most points wins.
- Main Article Shine Thief
Shine Thief appeared in Mario Kart: Double Dash!!. The object of it was to collect the Shine and keep it until the time runs out. If the player falls off the cliff or takes damage, he or she will drop it.
- Main Article Bob-omb Blast
This mode was introduced only in Mario Kart: Double Dash!!. The only item the player can get is a Bob-omb and the player gets points for hitting opponents with them. The player can have up to 5 Bob-ombs per character. After recieving three or four points, the player wins.
- Main Article [[Shine Runners
]]Only appearing in Mario Kart DS, this mode involved nine Shines appearing all over the stage, to which the player must collect as many Shines as possible before players with the least amount of shines are eliminated via the time limit, and the game continues until only one player remains. The time limit is 60 seconds in the first round and 30 seconds for every round afterwards.
- Main Article Coin Runners
This mode was introduced in Mario Kart Wii. In this mode, players are split into 2 equal teams with a 3 minute time limit, and coins are scattered all over the battleground. Players can pick up coins by running over them. More coins will fall from the sky periodically until a certain amount is on the field, then they will stop falling (unless coins go out of bounds, in which case they will disappear and reappear at a random spot on the field). Getting hit by a Banana Peel or a Fake Item Box causes the player to lose 3 coins, while falling into a pit, getting hit by any kind of shell, a Bob-omb, a POW Block, or run over by a Mega Mushroom causes him to lose half of his coins (with a minimum of 3). Getting hit by a Star or a Mushroom causes the rammer to steal 3 coins. At the end, whichever team has the most coins wins the round.
Normal Battle CoursesEdit
Retro Battle CoursesEdit
|Mario Kart DS||Mario Kart Wii||Mario Kart 7|
|N64 Block Fort||SNES Battle Course 4||GBA Battle Course 1|
|GCN Pipe Plaza||GBA Battle Course 3||N64 Big Donut|
|N/A||N64 Skyscraper||DS Palm Shore|
|N/A||GCN Cookie Land||N/A|
|N/A||DS Twilight House||N/A|